Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   52-

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/botAAAgunnerantiairflak.txt"
[end]

PitchPoint = -0.572, 0.5, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -3.0
AnglePitchMax    = 82.0
AnglePitchDef    = 60
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 9.0
PitchAngularSpeed  = 9.0

FireArgumentNum = 64100
AttackAnimationArgNum = 61
NumOfAnimations = 3

FireAnimationTime = 0.6
AttackAnimationTime = 0.6

MuzzleDisplacement = 4.4, 0, 0

AIStartAimErrModifier = 5.0		//Modifier for AI initial bracketing aim error (reduced twice with each shot)

AIAimDelayModifier = 0.25		//Modifier for AI delay before start to aim to a new target at 1000m range

AttackDistance   = 15500.0		//AI max aim distance versus ground point (test by 45 shot)
AttackDistanceTrgGnd = 2000.0		//AI max aim distance versus ground target
AttackDistanceTrgAir = 10500.0		//AI max aim distance versus air target (test by 45 shot - range for 10 elevation aim) or limited by max fuse distance

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_85_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_85_HE.bin"
	ExplosionScript = ""
	BulletsCount = 5000
	StartBulletSpeed = 800.0
	RealPhysicBullet = false
	PriorityArmorMin = 0.0
	PriorityArmorMax = 20.0
[end]

[bullet=2]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_85_CV.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_85_CV.bin"
	ExplosionScript = ""
	BulletsCount = 5000
	StartBulletSpeed = 800.0
	RealPhysicBullet = false
	PriorityArmorMin = 20.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 5000
QueueRechargeTime = 5.0
BulletRechargeTime = 0.75

NeedFuse = true
minInputFuse = 1.3